Tomorrow, and tomorrow, and tomorrow by Gabrielle Zevin is, at it’s core, a love story, but not in the romantic sense. It is the story of the deep love and decades long friendship between Sam and Sadie who met as children in a children’s hospital game room in California (Sam was a patient, as was Sadie’s sister) and bonded over video games. After a falling out, they did not speak for 6 years until they ran into each other in the Harvard Square train station (Sam was a Harvard student and Sadie at MIT). After reuniting and rekindling their friendship, they decide to make a video game together. This is the 90s, so they have huge clunky computers and floppy disks to work with. What follows is how their relationship grows stronger and also fraught over years of working and running a video game company together. There is so much joy, pain, and sorrow.
I loved this book so much. I grew up on a lot of the same video games mentioned throughout the book so I really enjoyed that nostalgic component. Most of all though, I loved the characters. They can both be frusturating in their own ways – I wanted to yell at them to just TALK to each other at some points – but they’re also both really fleshed out characters. There’s also the character of Marx, who becomes their business partner and close friend. This was just, really, a beautiful book.